Better interactivity in low-memory situations

This subject matches a Fedora Workstation Working Group issue of the
same name [1], and this post is intended to be an independent summary
of the findings so far, and call for additional testing and
discussion, in particular subject matter experts.

Problem and thesis statement:
Certain workloads, such as building webkitGTK from source, results in
heavy swap usage eventually leading to the system becoming totally
unresponsive. Look into switching from disk based swap, to swap on a
ZRAM device.

Summary of findings (restated, but basically the same as found at [2]):
Test system, Macbook Pro, Intel Core i7-2820QM (4/8 cores), 8GiB RAM,
Samsung SSD 840 EVO, Fedora Rawhide Workstation.
Test case, build WebKitGTK from source.

$ cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
$ ninja

Case 1: 8GiB swap on SSD plain partition (not encrypted, not on LVM)
Case 2: 8GiB swap on /dev/zram0

In each case, that swap is exclusive, there are no other swap devices.
Within ~30 minutes in the first case, and ~10 minutes in the second
case, the GUI is completely unresponsive, mouse pointer has frozen and
doesn't recover after more than 30 minutes of waiting. By remote ssh,
the first case is semi-responsive, updates should be every 5 seconds
but are instead received every 2-5 minutes but it wasn't possible to
compel recovery by cancelling the build process after another 30
minutes. By remote ssh, the second case is totally unresponsive, no
updates for 30 minutes.

The system was manually forced power off at that point, in both cases.
oom killer never triggered.

NOTE: ninja, by default on this system, sets N concurrent jobs to
nrcpus + 2, which is 10 on this system. If I reboot with nr_cpus=4,
ninja sets N jobs to 6.

Case 3: 2GiB swap on /dev/zram0
In one test this resulted in system hang (no pointer movement) within
5 minutes of executing ninja, and within another 6 minutes oom killer
is invoked on a cc1plus process, which is fatal to the build process,
remaining build related processes quit on their own, and the system
eventually recovers.

But in two subsequent tests in this same configuration, oom killer
wasn't invoked, and the system meandered between responsive for ~1
minute, totally frozen for 5-6 minutes, in a cycle lasting beyond 1
hour without ever triggering oom killer.

Screenshot taken during one of the moments the remote ssh session updated
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The state had not changed after 45 minutes following the above
screenshot so I forced power off on that system. But the point here is
this slightly different configuration has some non-determinism to it,
even though in the end it's a bad UX. The default, unprivileged build
command is effectively taking down the system all the same.

Case 4: 8GiB swap on SSD plain partition, `ninja -j 4`
This is the same setup as Case 1, except I manually set N jobs to 4.
Build succeeds, and except for a few mouse pointer stutters, the
system remains responsive, even Firefox with multiple tabs open, and
youtube video playing. Exactly the experience we'd like to see, albeit
not all CPU resources are used for the build, but clearly the limiting
factor is this particular package requires more than ~14GiB to build
successfully, and the system + shell + Firefox, just doesn't have

Starter questions:
To what degree, and why, is this problem instigated by the build
application (ninja in this example) or its supporting configuration
files, including cmake? Or the kernel? Or the system configuration? Is
it a straightforward problem, or is this actually somewhat nuanced
with multiple components in suboptimal configuration coming together
as the cause? Is it expected that an unprivileged user can run a
command whose defaults eventually lead to a totally unrecoverable
system? From a security risk standpoint, the blame can't be entirely
on the user or the application configuration, but how should
application containment be enforced? Other than containerizing the
build programs, is there a practical way right now of enforcing CPU
and memory limits on unprivileged applications? Other alternatives? At
the very least it seems like getting to an oom killer sooner would
result in a better experience, fail the process before the GUI becomes
unresponsive and hangs out for 30+minutes (possibly many hours).

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Re: Better interactivity in low-memory situations

By Omair Majid at 08/09/2019 - 18:22


Chris Murphy < ... at colorremedies dot com> writes:

It sounds like the same issue that has been in the news recently:

- <a href=";px=Linux-Does-Bad-Low-RAM" title=";px=Linux-Does-Bad-Low-RAM">;px=Linux-Does-Bad-Low-RAM</a>
- <a href="" title=""></a>

Older sources with more information:

- <a href="" title=""></a>
- <a href="" title=""></a>

(I learned about this bug the hard way; my machine experienced this bug
in the middle of a public presentation a few years ago.)